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Trials of Mana, known for some time by the Japanese name Seiken Densetsu 3, is the sequel to Secret of Mana and Final Fantasy Adventure. The original SNES game wasn’t released in the US until Collection of Mana, but it was originally fan-translated 25 years ago in the early days of emulation. I was inspired by the Talking Time Mana games thread to go back and replay Trials for the first time in forever...and I was reminded of why I keep replaying Secret (and FFA) but not Trials. For the record, I played the SNES rom that had the new translation patched on, on my Trimui Smart Pro because I wanted access to cheats; but I’m led to believe that it’s basically identical to the Collection version.

The game has some really clever ideas! There are six characters with interwoven storylines, and you choose a party of three, so you only see pieces of the other plots (and your main character gets a unique prologue). The game sets up three different groups of antagonists, and the one specific to your main character eventually triumphs over the other two in their race to take Mana power and conquer the world. Which means that there are three unique final dungeons and final bosses, depending on your character choice.

Anyway, complaints: The subscreen is the first one. It's slow and unintuitive and a step backwards from the Secret version, particularly when it comes to equipment, which you inexplicably need to buy separately for each party member!

The second part is the class system: It's totally obtuse, you don't know what you're going to get from each class until you take it and then gain some levels (so you can't even save, change and test, and then revert--you need to grind levels to learn spells after you change classes). The second class change is locked behind random drops that have a built-in delay to them, so again, you don't actually know what you have until you've gone through additional steps. And in practice this means that unless you start the game with a guide in your lap, you don't know what (if any!) magic you'll get or when you'll get it. (There are 48 spells in this game, and an item that casts every one of them, and you probably won’t see three-quarters of either in a given play-through!) Sword of Mana also has a pretty obtuse class system, but it's derived from the stat-ups you choose (so you'll always at least get something suited to your playstyle) and you can always use all of the magic and weapons regardless of which class you take.

The third is the plot gating: I feel like they're really bad—and a lot worse than the earlier games--about "you must talk to this specific NPC to unlock the next quest." Certainly that tripped me up trying to get to the Dwarf Village. The back half of the game does successfully allow you to do seven tasks in any order, but it’s not going to tell you where to find those tasks!

And the fourth is that there just is nowhere near the variety that Secret has. Each character has one weapon, and they all are pretty much the same--close-range melee attacks functionally identical to the sword in Secret. There's no bow/boomerang/javelin ranged option, and even Riesz's spear doesn't actually have any additional reach. Yes, there are spellcasting items, but they're extremely limited because they’re all random drops (or available from one store you can only access occasionally until the last third of the game). All this combined with the very limited spellcasting options above means that you're playing at least a dozen hours of the exact same combat. Probably more, actually, because the game is really grindy—especially if you want the first class change when it briefly first becomes available instead of waiting through four dungeons. Secret of Mana was really only as grindy as you chose to make it, because you could focus on a couple of weapons and magic types and they’d level sufficiently from use. This has a painfully slow experience curve on top of everything else.

I eventually decided, after I managed to go around a big circle in the Volcano dungeon that the combat was just too tedious and the pacing of the game was just too slow, and that I just don’t enjoy it enough to fight my way through an entire play-through (even with cheats and walkthroughs).

So then I broke out the copy of the 3D remake of Trials of Mana that’s been sitting on my backlog. It’s significantly better in a number of major respects! Honestly, it’s like they read my review and addressed each of my complaints.

The subscreen makes sense and is easy to navigate; and the process for buying and equipping gear is up to modern standards, including the “do you want to equip it now?” option in shops that every game should have. (And help menus! Though I suspect the fact I’ve never seen the original Japanese manual would have closed the gap there.)

The stat system and ability unlock are much less obtuse. Yes, the spell selection is still really limited, but at least you know what spells you’re getting and why they haven’t unlocked yet; and there’s a new robust system of equippable support abilities you can unlock and find to enhance your characters.

The plot gating is absolutely still there, but there’s no guesswork involved: Stars on the map tell you exactly where you need to go or who you need to interact with. They removed needing to guess where you need to use Faerie or the elementals to advance. (I’m fine with games that pretend to be open-world while actually being linear; my complaint with the original game was that there was so much guesswork involved in finding the exact path the developers demanded you take—and very rarely an indication that you HAD correctly done it.) This makes it clear that some of that plot-gating is stupidly arbitrary, mind you, with things like needing to talk to four random townspeople before the next plot point will unlock.

The battles (while still repetitive) are much more varied and action-oriented, because the combat system was completely redone. The characters have mildly different attacks to start and unlock more combos as the game goes on, so they actually play differently. Needing to use jump attacks and power attacks on certain enemies adds variety; and they made it so you can actually dodge attacks with jumps and rolls. And—in addition to adding difficulty modes, including an Easy mode where grinding was never necessary—they fixed the level curve so that you’re pretty certain to be able to get the first class change at the first opportunity.

Oh, and the “item seed” system (which, in the original, only got you the class-change items and best weapons) is greatly expanded but made easy to understand and manage.

Is the remake perfect? No. There’s a lot of loading and some of the animations are pretty janky. Despite them adding a lot of secrets to find (including series regular L’il Cactus), the dungeons are often still too long and generally very linear. The voice acting is…mediocre, at best. And with the 3D animation they just couldn’t help but include some anime-style panty shots for the attractive female characters.

In both play-throughs I used Reisz, Kevin and Charlotte. Charlotte’s speech impediment is annoying in text and significantly moreso in VO. She’s my least-favorite character, but I inevitably use her because she has the only healing magic for the majority of the game. Kevin also comes off like he’s either a child or developmentally disabled, but he’s the strongest fighter in the game (or the secondary healer if you don’t take Charlotte). I’d nominally love to see Angela’s storyline, but that requires playing through the first third of the game as a mage with no magic.

(It was interesting to be reminded how many of the characters they added to Sword of Mana, like Isabella and Goremond, originated in this game. This game was very clearly the one the developers love the most, as the Worlds of Mana collection of games pretty much all consider it the canon base.)

The remake adds a postgame segment with an additional class change and a couple of bonus bosses. I didn’t bother with it; I felt I’d had the full experience I wanted.

Overall: The 3D remake of the game is a big improvement over the original, which I feel like is not something you usually hear me say about SNES classics.
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